Batman’s investigation of Falcone’s missing daughter leads him to a 17th century house in the middle of a forest. As moments become difficult to patch together, and time is seemingly warped, Batman begins to wonder if this place operates outside the rules and parameters of reality-or if someone’s playing mind games with him. “Six Fingers” part 2 of 4.

Written By: Dan Brereton Pencils: Dan Brereton Inks: Dan Brereton